The Projection Room
If you’re interested in what the equipment looks like,
here’s a peek behind the curtain. The images are created by two Sony projectors, each capable of 4096x2160 resolution – that’s 4x the pixel count of a 1080p
screen. The two projectors are
needed for seen 3D images – one sends an image to your left eye and the other
to your right eye. The projectors
look like this:
Those filter
screens on the front have a wire attached to the bottom left of each. They electronically turn the image on an
off very quickly which handles the image timing so it can be synchronized to
the same thing in the 3D glasses that you are wearing. This style of 3D image rendering is
known as active stereo. The other
kind (with polarized lenses in the glasses) is passive stereo. If you haven’t seen the difference you
need to come into the theater and check it out. The 3D images are brighter and more
compelling.
The steel rack
that houses the projectors is finely adjusted so the two images are exactly on
top of each other at the screen focal distance.
Here’s another
view of the projectors from the side:
These babies
generate so much heat that they need their own chimneys! (See the insulated venting tubes coming
out of the back.)
They also need a significant
exhaust fan running all the time, but this venting system does a good job of
muffling most of the noise.
The projection
room is actually quite small, and in order to get an image size big enough to
cover the entire screen we bounce the image of a big mirror. This picture is taken standing behind
the screen. See the image of the
projectors in the mirror:
As for the
computers driving the images, they just look like your standard tower server
case, but they are an HP 4-way 83 GF, 16 Mb linux cluster, with 8 nVidia Quadro fx4500 video processor cards. This
is the part where the serious gamers start to drool. Anyway, for completeness, here’s a
picture: